My Complete Memory Locket Hunt in Hollow Knight: Silksong
When I set out to collect all 20 Memory Lockets in Hollow Knight: Silksong, I thought it would be a short side errand. A few hours later, I was deep in hidden alcoves, breaking cocoons in Bilewater and juggling Rosaries at three different vendors. Memory Lockets are the key to expanding Crests, which lets Hornet equip more Tools on each Crest. Since maximizing her loadout can completely change how a fight plays out, I knew I had to find every single one.
First, let me mention the gear and unlocks I needed. The hunt is much smoother if you have wall jump, double jump, at least one Simple Key, Silk Soar from Act 3, and a decent pile of Rosaries. You will spend 480 Rosaries just on vendor lockets: Mort sells one for 150 after you pay 30 to enter his building in Pilgrim's Rest, and Frey in Bellhart sells another for 330. Keep those funds ready.
My early route looked like this. In Bone Bottom, I accepted the Volatile Flintbeetles Wish from the Wish Board and completed it to receive a Memory Locket. In the Marrow, I waited until I had wall jump, then climbed the route to a locket. Wormways, above Moss Grotto, was easier to reach once I knew the path; it sits just above the grotto. In Deep Docks, I used a Simple Key on the locked door and followed the path to the reward. The Far Fields area held two more: one from Mort in Pilgrim's Rest after paying the entrance fee and his price, and one at the end of a hidden path in the secret area that only opens after Act 3.
After that, I moved through Hunter's March and Greymoor. In Hunter's March, I found a cage at the marked position and hit it repeatedly until it released a Memory Locket. In Greymoor, the path to the locket forced me past a Mitemother, so I kept my guard up. The Bellhart region gave me three lockets. First, I entered Halfway Home and jumped to the top-left ledge to reach a hidden alcove. Second, I bought one from Frey for 330 Rosaries. Third, I used Silk Soar above Bellhart to reach an alcove that would otherwise be unreachable. That third one is easy to overlook because the unlock only arrives in Act 3.
The midgame regions tested my movement. In Blasted Steps, I followed the mapped route to the locket. In the Sands of Karak, the third seed created a forked tree; I took the left path, found the seed hanging from the ceiling, and that seed opened another leftward path ending at a Memory Locket. In the Slab, I double-jumped and broke through the ceiling, entered the cave, climbed the wall, and took the first path on the right to an alcove. In the Underworks, the room with three Rosaries devices hid a platform on the left wall; from there, I found a hidden hole in the ceiling and followed the path to another locket.
The late-game lockets required more careful navigation. For the Choral Chambers locket above the Grand Bellway Bell Beast, I started at Songlcave, passed through the Cogwork Core and Whispering Vaults, used the elevator down to the Underworks, hit the switch at the bottom without riding the elevator, and accessed the area beneath it. That route feels obscure, but the locket is sitting there once you commit to the detour. In the Whispering Vaults, a hidden path in the top-right corner of a room leads to a climb and another Memory Locket. In Memorium, I used double jump to enter and made my way to the marked position. Finally, Bilewater gave me two more. One was down a hidden path near the fast travel point, and the other was hidden inside suspended cocoons at the marked position; I broke them open and claimed the last locket.
I often ask myself: was every detour worth it? When I look at Hornet's Crests now, each one can hold an extra Tool or two, and that flexibility makes the whole hunt feel justified. If you are only planning to use a couple of Crests, you can skip some of these, but for a full build, all 20 Memory Lockets are worth collecting.
Here is my quick checklist:
| # | Region | Method |
|---|---|---|
| 1 | Bone Bottom | Complete Volatile Flintbeetles Wish |
| 2 | The Marrow | Climb with wall jump |
| 3 | Wormways | Path above Moss Grotto |
| 4 | Deep Docks | Open Simple Key door |
| 5 | Far Fields / Pilgrim's Rest | Pay Mort 30 + 150 Rosaries |
| 6 | Far Fields | Hidden path after Act 3 |
| 7 | Hunter's March | Hit the cage repeatedly |
| 8 | Greymoor | Follow path past Mitemother |
| 9 | Halfway Home | Top-left ledge alcove |
| 10 | Bellhart | Buy from Frey for 330 |
| 11 | Bellhart | Use Silk Soar above Bellhart |
| 12 | Blasted Steps | Follow mapped route |
| 13 | Sands of Karak | Third seed left path, then ceiling seed |
| 14 | The Slab | Double jump through ceiling, first right path |
| 15 | Underworks | Left wall platform, hidden ceiling hole |
| 16 | Choral Chambers | Elevator switch route from Songlcave |
| 17 | Whispering Vaults | Hidden top-right path |
| 18 | Memorium | Double jump enter, marked position |
| 19 | Bilewater | Hidden path near fast travel |
| 20 | Bilewater | Break suspended cocoons |
I hope this checklist saves you some backtracking and helps you fill out your Hornet's Crests without pulling your hair out. Sticking to the route above should get you through every locket in a single dedicated sweep, so you can spend less time wandering and more time actually enjoying the extra Tool flexibility.
Once your collection is complete, you might already be eyeing the next world to explore. If you're looking to pick up a similar Metroidvania without overpaying, a quick game price comparison can point you toward the best deals on titles that reward that same sense of discovery — because hunting down hidden secrets is always better when you got the game at a fair price.
- Artes
- Causas
- Trabalhos manuais
- Dança
- Drinks
- Filme
- Fitness
- Food
- Games
- Jardinagem
- Saúde
- Casa
- Literatura
- Musica
- Networking
- Outros
- Festa
- Religião
- Shopping
- Sports
- Teatro
- Bem-estar